Monday, September 28, 2009

'fun' pack




Thursday, September 24, 2009

woah


my ...first animation? god this was ages ago! this was after the real sketchi died. I wanted to draw him in a loop so he could ~live forever~ feh. think this was like 8 years ago, at least. ms paint all the way.

haha why not upload this embarrassing thing, it's the true beginning of the story after all.

Wednesday, September 23, 2009

leica 3rd pass


now with sound!
gotta rehaul the beginning (to be more about girl & dog being happy together; happy THEN dead = loss, not ball THEN dead dog = ???) but I'm actually starting to like it. now all I need to do is make each shot clear.



throughline = reviving the dog

1. LOSS --dog dies
2. DENIAL --trying to WAKE dog
3. DESPERATION --trying to REVIVE dog
4. ACCEPTANCE --successful revival of dog in MEMORY

or

1. TOGETHER --playing ball!
2. ALONE? --can she revive the dog?
3. ALONE. --she can't.
4. TOGETHER! --but she can remember him!

Tuesday, September 22, 2009

leica 2nd pass (rough)


will be adding sound and clarifying some unclear parts tomorrow. sotired
just throwing it up here for archives. wait for the next one to actually watch.


suggestions for self:
-separate ball bounce scene from dog dying
-dog's POV being dragged into house?
-treadmill shot no need to cut; zoom out for reveal
-treadmill scene no need for CU of speeding up (possibly show dog 'becoming fast' rather than 'fast')
-when shocking, make them together, show more care from girl
-gloves burning off not evident... at all
-after shock, make it about despair (girl bent over, looking down not up)
-use down-shot when hugging dog crying: lonely
-make cut between girl-without-dog-world and dog-is-alive-dream more obvious
-think of more 'doggy' ideas than twirling ("too much like lover?")

research:
-what does film skipping look like? sound like? (for ending)

Wednesday, September 16, 2009

leica pass


first leica pass.... does not strike up emotions. and that makes me sad. ):
back to the drawing board

Friday, September 11, 2009

flash test, again


gotta do some paper tests soon. still haven't decided for sure whether it'll be digital or not. ):

edit: kaj thinks this animation style matches my character designs, so I guess digital it is! I was worried that it lacked form and texture, but he's right, animation is not about getting it to look like real life. why not?
but I wonder what those annoying square things are. they weren't there in the flash file! gif-exporting bugs, sigh~

Thursday, September 10, 2009

olddog, nohouse


exhibit A


exhibit B



ex.A is pre-checking out Jeff, miyazaki's dog. ex.B is trying to make it more animate-able, following Jeff's lead. must draw more, must not look like Jeff but must be a good character.


some points I've realized after talking to scott caple today;

1) pigeons must either be incorporated more, or taken out. I've decided to take them out completely by moving the starting scene to the backyard, so the girl doesn't need a reason to run home: she's already home! it would be only natural for her to use the water hose in the backyard, and then drag the dog inside to try and feed it... also, it would mean the ball can be brought back into play, as she would've just left it outside in the backyard (as opposed to all the way back in the park).
2) the house won't blow up. it's unnecessary, especially after taking out the pigeons. serves no real purpose. however, her rubber gloves can burn away.
3) I must brainstorm more ways to 'revive' dog, if just for possibilities. she can speak into his ear, pry his eyelids open, show him the ball, tickle his nose... if you, the reader, have any other ideas, leave some in the comments!

the old doggy dilemma

gotta be old, but gotta be spry. gotta be excitable enough to get a heart attack!
some excited faces for reference:






and now for Jeff the old dog from Kiki's Delivery Service (I'd forgotten there even was a dog in it until Caple tipped me off)!




Friday, September 4, 2009

girl run test




edit: colored now

dog sketches



pokemon & death

the emotional highpoint of pokemon: the first movie. similar to the highpoint of my story, I think: pikachu realizes the finality of ash's 'death' (except it wasn't, blahblahetc) after trying its hardest to reverse it (with electricity, no less!).



















that last pic of mew is just for cuteness. SO cute. T__T
anyway,

The 5 Stages of Mourning
1. Denial: "This can't be..."
2. Anger: "This is so unfair..."
3. Bargaining: "I'll do anything to bring back - ..."
4. Depression: "I can't bear this sadness..."
5. Acceptance: Not necessarily an easy acceptance...

since this is about 'discovering death' and not 'mourning death', I think the stages would be more like this:

Made-Up Stages of Discovering Death
1. Confusion: "What's happening?"
2. Experimentation: "How can I bring him back."
3. Delusion: "Why won't he come back?"
4. Understanding: "So this is permanent..."
5. Depression: "I can't do anything about it!"

Wednesday, September 2, 2009

story as told in flash




noted problems: climax of house burning down not actually related to dog problem; not intense enough. also, pigeons may be useless.
climax MUST be girl's realization of what death is: permanent, irreversible. perhaps she looks at the dog, acting, whatever. but this bit must be obvious.